
Alty McAltypants
Eretz Israel
3
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Posted - 2014.12.19 01:37:44 -
[1] - Quote
CCP Rise wrote:Hello again o/
Hi.
You guys and ladies have been on fire recently, but I think you are possibly overheating with these changes.
Comments:
a) a role bonus making a ship undetectable to D-Scan is a terrible idea. As stated already, arbitrary immunities are lazy game design and feel horrible. All other changes in this thread seem palatable, but this really tastes acidic.
b) by making a ship immune to D-scan, you affect WH groups and highlight local as a source of intel. Please consider fixing the local chat channel, how players use local and D-Scan before introducing a ship that is immume to one (i.e. D-Scan) in k-space and immume to both in WH space.
c) if you are trying to close the gap between combat recons and T3 ships, why not nerf the T3 ships back instead of buffing the T2's? If you thought about this already, please share your thoughts. Let me remind you that the T3 ships have some of the same bonuses as the recons line, why not try removing these from the T3 lines/modules or rebalancing T3? Of course, T3's overlap with logistics (shield/armour transfer) as well and arguably interceptors (i.e. interdiction nullifiers), but who said they had to make sense.
d) In null sec, neut enters local = run to pos/station/safe. In low sec (at the moment), hostile enters low sec = mash and tune D-Scan, the hostile will decloak at a complex's entrance at least. Only if you are in one of the few non-gated mission (level 5 and very few Level 4s), higher tier FW sites and some expo sites might you be caught with you pants down but you could mitigate this by dropping a can at the warp in, moving away from the entrance, aligning out and mashing warp in the 4-5s window you have if a recon decloaked within scram/disruptor range. This proposed change, in essence, makes low sec activities more risky, sure I can bring an alt and park them on the warp gate cloaked but is that honestly the anticipated counter? In other words, my feeling is that this will affect low sec game play the most.
e) Increasing resists to HAC levels, uping the speed, etc. Great but why. See point c).
f) Pilgrim change to range is a but meh, give it another low (plus a sprinkling of grid/cpu) and leave the neuted amount bonus.
g) Merry Xmas lachesis pilots which gets an extra 2 turrets and more drones. Couple this with D-Scan immunity and trollolollolol.
peace |